NVK, the community-built open-source Vulkan driver for Nvidia GPUs, has gained experimental support for DLSS, according to Tom's Hardware. The move brings Nvidia's upscaling technology to Linux through the open-source graphics stack.

NVK lives inside Mesa, the open-source collection of graphics drivers widely used on Linux. Unlike Nvidia's own proprietary driver, NVK is developed by the community, giving Linux users a fully open path to running Nvidia hardware. Until now, that openness came with a catch: Nvidia's signature features, like DLSS, were tied to its closed software.

The new support works by importing pre-baked, or "pre-compiled," CUDA binaries, according to Tom's Hardware. CUDA is Nvidia's computing platform, and DLSS relies on it to run the AI-driven upscaling that boosts frame rates by rendering games at a lower resolution and intelligently scaling them up. By pulling in those existing binaries rather than rebuilding the technology from scratch, NVK can tap DLSS without Nvidia's full proprietary driver.

The word to keep in mind is "experimental." Tom's Hardware frames this as an early-stage capability, not a finished, polished feature ready for every gamer. There is no indication of broad stability or official Nvidia endorsement in the reporting.

Still, the development is notable. DLSS has been one of the biggest reasons some gamers stick with Nvidia's proprietary software on Linux. Closing that gap, even experimentally, chips away at a long-standing trade-off between open-source freedom and access to Nvidia's marquee features.

Why it matters: for Linux gamers, this is an early step toward enjoying Nvidia's most sought-after upscaling tech without giving up the transparency and control of open-source drivers.